![]() ![]() There are also optional Hyper Modes that can be obtained for X and Zero. Each character can enact a unique attack for massive damage. Weapon Energy can be used by both Sub-Weapons that each character possesses and Action Triggers (special attacks). Turn order and the manipulation of it is a critical component of the game’s battle mechanics. Each character has Life Energy and Weapon Energy which act as HP and MP respectively. Command Mission is made like a traditional turn-based RPG.
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